Background
This
project started over ten years ago with a study designed to determine
whether virtual reality (VR) could help two
children with autism learn the beginning
skills of street crossing. The children were
placed in a virtual world and practiced correctly observing and responding
to the virtual world situations. The results indicated that these children
could and did accept learning in a virtual world.
Based on these results, we developed and tested home fire and street
safety virtual reality programs to help children with autism practice
dangerous safety skills in safe environments. We have extended these applications
by interfacing videos to virtual reality to show that children ages 8-16
could benefit from computer simulated practice scenarios when learning
real world social skills. In designing these programs, we also developed
a series of related tools, which we have made available on this web site.
This work has been made possible by the generous support of both the
National Institute of Alcohol Abuse and Alcoholism (NIAAA) and the National
Institute of Child Health and Human Development at the National Institutes
of Health (NIH). Our present research, supported by NIAAA, attempts to
expand the safety programs to a CD based 3D commercial game that will
help children ages 3-7 with Fetal Alcohol Syndrome learn multiple real-world
safety actions.
Our philosophy
...This web site is dedicated to those individuals
who may see the world in ways we do not yet understand.
When we started, we hoped to help children with learning difficulties
better understand and adjust to our world. At some level, this is still
true. We, however, misjudged what we were exchanging with these children.
If we in any small way help them function in this reality, they continually
teach us much more about what reality can be.
For years, psychologists have shown that our minds respond selectively
to our senses. In working with individuals with mental disorders, we are
reminded of just how separate our realities are. They showed us that the
secret to communicating with anyone may be to suspend previous judgments
of how the world must be sensed and separated, and to understand that
life can be seen in many ways.
Our goal as parents, educators and health professionals is to help each
person communicate, survive and adapt to the bigger world around him,
while respecting that all perceptions are valuable. Our hope is that this
site will provide tools and solutions based on scientific research and
clinical experience to help those with special learning and treatment
needs. Our tools are designed to help them understand our world by:
- breaking tasks into smaller, more easily handled parts
- putting complex tasks together slowly, with guides to keep order
- repeating activities often, letting the user set his own pace
- allowing interactive customized worlds and tasks
- providing a range of ways to learn including tactile, visual, and audio material
Papers
Research related available at do2learn site:
Grant
Develops Free Computer Games and Songs to Help Children with
FAS
Video Enhanced VR
for Teaching Restaurant Social Skills to Children with Autism(PowerPoint)
Brief Report: Two Case
Studies Using Virtual Reality as a Learning Tool for Autistic
Children
Developing
Virtual Reality Instruction for Autism Report
Computer Language
Games for Autism
Overcoming Phobias by Virtual
Exposure
Research related available elsewhere:
Strickland, D., Patel, A., Stovall, C., Palmer, D. & McAllister,
D. (1994). Self tracking of human motion for virtual reality
systems, SPIE Proceedings on Stereoscopic Displays and Virtual
Reality Systems, Bellington, WA: SPIE Press.
Strickland, D., Marcus, L., Hogan, K., Mesibov, G., and McAllister,
D. (1995). Using virtual reality as a learning aid for autistic
children. Proceedings of the Autisme France 3rd International
Conference on Computers and Autism.
Strickland, D., Marcus, L., Mesibov, G, and Hogan, K. (1996).
Brief report: Two case studies using virtual reality as a
learning tool for autistic children. Journal of Autism and
Developmental Disorders, 26(6), 651-660.
Strickland, D. (1996). A virtual reality application with
autistic children. PRESENCE: 5(2).
Strickland, D. (1996). Creating virtual worlds to help children
with special needs. California State University, Northridge
Technology and Persons with Disabilities Conference, Los Angeles,
March 19-23.
Strickland, D. & Chartier, D. (1997). EEG measurements
in a virtual reality headset, Presence, 56 (5), 581-590.
Strickland, D., Hodges, L., North, M., & Weghorst, S.
(1997). Overcoming phobias by virtual exposure. Communications
of the ACM, 40(8), 34-39.
Brandt, G., Strickland, D., Hodges, L. & Hoffman, H.
(1998). Virtual potential. SIGGRAPH Proceedings, ACM Publications.
Strickland, D. (1998). Learning aids for virtual settings.
In R. Guisseppe (Ed.), Virtual Reality Applications. Rome:
IOS Press.
Rizzo, S., Strickland, D., Hodges, L., Hoffman, H. &
Watson, J. (2000). The healing powers of virtual reality.
Conference Abstracts and Applications, SIGGRAPH 2000, New
Orleans, LA.
Evans, C., Osborne, S., & Strickland, D. (2001). Computer
learning game efficacy for children with autism/poster. Council
for Exceptional Children Conference Proceedings, Kansas City,
April 18-21.
Strickland, D. (2001). Learning games for special children,
USC Annenberg Center Entertainment in the Interactive Age
Proceedings.
Padgett, L, Strickland, D, Coles, C. (2003) Virtual reality
safety games for children diagnosed with FAS/pFAS, Research
Society on Alcoholism Conference Proceedings.
Strickland, D. (2004). Video enhanced virtual reality for
teaching restaurant social skills to children with autism/Poster,
Cybertherapy Conference Proceedings.
Rizzo, A. A., Strickland, D. & Bouchard, S. (2004). The Challenge of Using Virtual Environments in Telerehabilitation.
Telemedicine Journal and e-Health. 10(2), 184-195.
Padgett, L., Strickland, D, Coles, C. (2006). Case study:
Using a virtual reality computer game to teach fire safety
skills to children diagnosed with Fetal Alcohol Syndrome (FAS),
Journal of Pediatric Psychology, 31(1):65-70. http://jpepsy.oxfordjournals.org/cgi/reprint/jsj030v1.pdf
Coles, Claire D., Strickland, Dorothy C., Padgett, Lynne, % Bellmott, Lynnae (2006). Games that “work”: Using computer games to teach alcohol-affected children about fire and street safety. Research in Developmental Disabilities. Volume 28, Issue 5, October-November 2007, Pages 518-530. Available online 11 September 2006.
Strickland, Dorothy C., McAllister, David, Coles, Claire, Osborne, Susan (2007). An evolution of virtual reality training designs for children with autism and fetal alcohol spectrum disorders. Topics in Language Disorders. Virtual Reality: Exploring New Dimensions for Conversation, Language, and Learning. 27(3):226-241, July/September.
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